Welcome to you, and also welcome to me! I am currently a senior student at the University of Science and Technology of China (USTC) in the School of Mathematical Sciences, working at USTC-GCL Lab. I major in Computational Mathematics, specializing in Computer Graphics. During my current studies, I have developed a strong interest in Geometry Processing, exploring both traditional pipelines and learning-based methods. I am an incoming CS PhD student at the University of British Columbia (UBC), under the guidance of Prof. Peter Yichen Chen.
This project primarily implements the classic Structure-from-Motion and Multi-View Stereo (SFM-MVS) approach for 3D reconstruction. It is based on modifications made to the SFMedu: Structure From Motion for Education Purpose, Version 2 @ 2014 framework, which was originally written by Jianxiong Xiao and is available under the MIT License. The project provides a comprehensive walkthrough of the entire method, incorporating improvements to enhance the original approach. Additionally, it integrates other relevant articles related to 3D reconstruction and compares various methods to evaluate their effectiveness and performance.
This project accomplished the development of an open-world game inspired by Genshin Impact at USTC. It features an aesthetically pleasing entry scene and a main scene created using aerial data of the USTC campus. Additionally, it includes a card game modeled after Slay the Spire. Players can explore the USTC world with a day-night cycle, reminisce about their journey in computational mathematics, and seek the truth about "Computer Graphics." The primary tool used is Unity.
This project stems from the rapid development of large language models, which has made knowledge acquisition
particularly convenient. However, in a relatively small academic environment like the University of Science and
Technology of China, ChatGPT struggles to provide accurate feedback on specific information related to the
university. Therefore, we aim to develop USTC-GPT, a tool designed to assist faculty and students with inquiries
related to campus matters.
This project was completed as part of the Advanced Computer Graphics course. In this project, I reviewed a large number of articles related to 3D human modeling, including classic works such as SCAPE, SMPL, STAR, PIFu, and fusion methods based on RGB-D. Ultimately, I completed a reading report.
The purpose of this resource is to consolidate the important knowledge I have learned related to computer graphics. It has now been updated with the content from the computer graphics and mathematical modeling courses at USTC. The code for the computer graphics still requires maintenance and further corrections, and I'm now working at changing it into a geometry processing library.
I would be very grateful for the opportunity to engage in discussions with fellow students who are working in the fields of mathematics and computer graphics. Here are the ways to get in touch with me: